jitspoe Twitch stats
AAA dev gone indie. Working on KOOK and Fist of the Forgotten. Previously worked at Boss Key Productions on LawBreakers and Radical Heights. Also worked at Red Storm on Ghost Recon: Future Soldier, Far Cry 3 & 4. Might also recognize me from Digital Paint: Paintball 2 or Goop Loop.
Tracked since . Profile details synced .
- Tracked streams
- 17
- Highest tracked viewers
- 87
Stream history
Showing 1–25 of 30 broadcasts, newest first.
Recovered history
Broadcasts read back from Twitch’s public VOD record. Each one genuinely happened, on the date and for the duration shown — but nobody was counting viewers at the time, so this archive carries no viewership figures and none have been estimated for it.
- Past broadcasts
- 13
- Hours streamed
- 80
- Archive covers
- to
This channel has been streaming since , per Twitch’s VOD record. We have been measuring viewership since , so every viewer figure on this profile is bounded by that later date. VOD record last read .
| Stream | Category | Duration | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|
| KOOK: Retro FPS GameDev day 708: Tab Close Thursday. (Note: Taking Friday and Mon-Wed off)Partial data | Software and Game Development | 6h 11m | 54.9 | 59 | 340 |
| KOOK: Retro FPS GameDev day 706: TODO Tuesday - Kickstarter prep & stuff, Godot EnginePartial data | Software and Game Development | 5h 11m | 48.4 | 58 | 251 |
| KOOK: Retro FPS GameDev day 705: Mapping and Marketing Monday. Trenchbroom, Godot EnginePartial data | Software and Game Development | 6h 17m | 43.0 | 47 | 271 |
| KOOK: Retro FPS GameDev day 703: Whatever Wednesday. No plans, just dev. Godot engine.Partial data | Software and Game Development | 6h 17m | 52.7 | 59 | 331 |
| KOOK: Retro FPS GameDev day 700: Bonus Weekend Stream! Finishing Quake Rooftop Mapping Jam Level. Trenchbroom.Partial data | Software and Game Development | 6h 25m | 50.7 | 58 | 326 |
| KOOK: Retro FPS GameDev day 699: Forget the fist, I've got a map to finish! Quake Rooftop Mapping Jam. Trenchbroom.Partial data | Software and Game Development | 6h 17m | 47.4 | 55 | 298 |
| KOOK: Retro FPS GameDev day 697: Approaching the end of the Quake Mapping Jam. Trenchbroom.Partial data | Software and Game Development | 6h 30m | 40.7 | 46 | 265 |
| KOOK: Retro FPS GameDev day 695: Mapping & Marketing Monday - Quake Rooftop Jam Continues. | Software and Game Development | 6h 10m | 52.0 | 61 | 321 |
| KOOK: Retro FPS GameDev day 693: Clock tower texturing - Quake Rooftop Jam.Partial data | Software and Game Development | 7h 9m | 70.3 | 87 | 504 |
| KOOK: Retro FPS GameDev day 692: TODO Tuesday - Business cards and stuff + Quake Rooftop Mapping Jam.Partial data | Software and Game Development | 6h 11m | 45.7 | 54 | 283 |
| Helping optimize Packed Lair, a different Godot Engine game.Partial data | Software and Game Development | 5h 11m | 58.5 | 64 | 304 |
| KOOK: Retro FPS GameDev day 689: I forgot to set this. Quake + Godot + TrenchbroomPartial data | Software and Game Development | 6h 17m | 39.8 | 52 | 250 |
| KOOK: Retro FPS GameDev day 688: TODO Tuesday. Fixing Bugs + Continuing Quake Rooftop Jam. Trenchbroom, Godot EnginePartial data | Software and Game Development | 6h 11m | 46.3 | 50 | 286 |
| KOOK: Retro FPS GameDev day 687: Mapping & Marketing Monday. Continuing Quake Rooftop Jam.Partial data | Software and Game Development | 6h 17m | 50.3 | 55 | 316 |
| KOOK: Retro FPS GameDev day 686: Anybody remember the Cyrix 6x86? Also, Tab Close Thursday + Quake Rooftop Jam. TrenchbroomPartial data | Software and Game Development | 6h 29m | 69.9 | 85 | 454 |
| KOOK: Retro FPS GameDev day 684: Quake Rooftop Jam + playtest build. Trenchbroom.Partial data | Software and Game Development | 6h 16m | 54.0 | 62 | 339 |
| Game development in raw C. Updating Digital Paint: Paintball 2.Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 6h 55m | Not tracked | Not tracked | Not tracked |
| Paintball 2 Social Saturday! !pb2 !pb2discord for links.Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 4h 9m | Not tracked | Not tracked | Not tracked |
| Fist of the Forgotten Dev #1029: End game stuff. Godot engine, blender.Partial data | Software and Game Development | 6h 10m | 61.0 | 66 | 376 |
| KOOK: Retro FPS GameDev day 682: Tab Close and Texture Tool Thursday + Continuing Quake Rooftop Jam. Trenchbroom, Godot EngineArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 6h 22m | Not tracked | Not tracked | Not tracked |
| KOOK: Retro FPS GameDev day 681: Continuing Quake Rooftop Jam. TrenchbroomArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 6h 21m | Not tracked | Not tracked | Not tracked |
| KOOK: Retro FPS GameDev day 680: TODO & Texture Tool Tuesday + Quake Rooftop Jam? Godot engine + Trenchbroom.Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 6h 9m | Not tracked | Not tracked | Not tracked |
| KOOK: Retro FPS GameDev day 679: Mapping and Marketing Monday - Quake Rooftop Jam? Godot engine + Trenchbroom.Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 6h 20m | Not tracked | Not tracked | Not tracked |
| Bonus texture tool stream + maybe a bit of competitive research.Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 5h 17m | Not tracked | Not tracked | Not tracked |
| KOOK: Retro FPS GameDev day 678: Fexture Fool Friday. (Still working on my texture tool in Godot engine).Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 7h 23m | Not tracked | Not tracked | Not tracked |
Times are UTC. Average and peak viewers come from periodic sampling of the live broadcast, so they are close estimates rather than exact platform figures. A stream marked “partial data” had gaps in our sampling; the unobserved time is excluded from its averages rather than filled in.
Rows marked “Archive” come from Twitch’s public VOD record. Date and duration are exact; viewership was not tracked at the time.
This profile has enough tracked history to be listed in search engines. How these numbers are calculated.
