- Avg. viewers
- 254
- Followers
- 495.3K
Category: Rivals of Aether II
Juicy Game Nights is a way to bring the gaming community in the Central Florida area to practice, have fun, and gain experience.
Tracked since . Profile details synced .
Every figure below is measured from broadcasts we observed. Percentage changes appear only where the previous period had enough data to compare against.
Down −54.7%vs previous 30 days
Across 1 tracked stream
Last counted 7 days ago
Down −0.1%growth on the starting count
Down −97.1%vs previous 30 days
On 2 days in this period
Highest peak we have tracked: 2,118 viewers on August 15, 2026.
All-time figures cover only what we have observed since we began tracking this channel on . They are not the channel’s lifetime totals on Twitch.
Daily figures for the last 30 days. A day we never observed is drawn as a gap, never as a zero.
JuicyGameNight, last 30 days.
| Date | Avg viewers | Peak viewers | Hours watched | Hours streamed |
|---|---|---|---|---|
| Oct 1, 2026 | — | — | — | — |
| Sep 30, 2026 | — | — | — | — |
| Sep 29, 2026 | — | — | — | — |
| Sep 28, 2026 | — | — | — | — |
| Sep 27, 2026 | — | — | — | — |
| Sep 26, 2026 | — | — | — | — |
| Sep 25, 2026 | — | — | — | — |
| Sep 24, 2026 | — | — | — | — |
| Sep 23, 2026 | — | — | — | — |
| Sep 22, 2026 | — | — | — | — |
| Sep 21, 2026 | — | — | — | — |
| Sep 20, 2026 | — | — | — | — |
| Sep 19, 2026 | — | — | — | — |
| Sep 18, 2026 | — | — | — | — |
| Sep 17, 2026 | — | — | — | — |
| Sep 16, 2026 | — | — | — | — |
| Sep 15, 2026 | — | — | — | — |
| Sep 14, 2026 | 208 | 293 | 309 | 1.48 |
| Sep 13, 2026 | 301 | 356 | 151 | 0.5 |
| Sep 12, 2026 | — | — | — | — |
| Sep 11, 2026 | — | — | — | — |
| Sep 10, 2026 | — | — | — | — |
| Sep 9, 2026 | — | — | — | — |
| Sep 8, 2026 | — | — | — | — |
| Sep 7, 2026 | — | — | — | — |
| Sep 6, 2026 | — | — | — | — |
| Sep 5, 2026 | — | — | — | — |
| Sep 4, 2026 | — | — | — | — |
| Sep 3, 2026 | — | — | — | — |
| Sep 2, 2026 | — | — | — | — |
| Sep 1, 2026 | — | — | — | — |
Total followers recorded each day over the last 30 days.
The axis starts at zero, so a week of growth on a large channel looks small — which is the honest reading.
| Date | Followers | Followers gained |
|---|---|---|
| Oct 1, 2026 | — | — |
| Sep 30, 2026 | — | — |
| Sep 29, 2026 | — | — |
| Sep 28, 2026 | — | — |
| Sep 27, 2026 | — | — |
| Sep 26, 2026 | — | — |
| Sep 25, 2026 | — | — |
| Sep 24, 2026 | — | — |
| Sep 23, 2026 | — | — |
| Sep 22, 2026 | — | — |
| Sep 21, 2026 | — | — |
| Sep 20, 2026 | — | — |
| Sep 19, 2026 | — | — |
| Sep 18, 2026 | — | — |
| Sep 17, 2026 | — | — |
| Sep 16, 2026 | — | — |
| Sep 15, 2026 | — | — |
| Sep 14, 2026 | 22,670 | +7 |
| Sep 13, 2026 | 22,663 | −4 |
| Sep 12, 2026 | — | — |
| Sep 11, 2026 | — | — |
| Sep 10, 2026 | — | — |
| Sep 9, 2026 | — | — |
| Sep 8, 2026 | — | — |
| Sep 7, 2026 | — | — |
| Sep 6, 2026 | — | — |
| Sep 5, 2026 | — | — |
| Sep 4, 2026 | — | — |
| Sep 3, 2026 | — | — |
| Sep 2, 2026 | — | — |
| Sep 1, 2026 | — | — |
The same numbers the charts draw, as a table.
| Metric | Last 30 days | Change |
|---|---|---|
| Streams tracked | 1 | No reliable comparison available |
| Days with a broadcast | 2 | No reliable comparison available |
| Hours streamedObserved airtime; sampling gaps are excluded, not estimated. | 1.98 | No reliable comparison available |
| Average stream length | 7h 26m | No reliable comparison available |
| Average viewersTime-weighted across every observed minute. | 232 | Down −54.7% |
| Median viewersHalf of tracked streams did better than this, half worse. | 233 | No reliable comparison available |
| Peak viewers | 356 | No reliable comparison available |
| Hours watchedEstimated viewer-hours, derived from sampling. | 460 | Down −97.1% |
| Followers gained | −16 | No reliable comparison available |
| Data confidenceHow completely we sampled the broadcasts in this period. | 29% | No reliable comparison available |
Covers the last 30 days of tracked activity. Periods we did not observe are excluded from every figure rather than counted as zero.
The 4 most recent of 4 tracked broadcasts.
| Stream | Category | Duration | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|
| Juicy September Monthly! ft. Avatar Legends, TEKKEN 8 Top 8, and Marvel Tokon Top 8!Partial data | MARVEL TŌKON: Fighting Souls | 7h 26m | 233 | 356 | 1,733 |
| CEO 2026 Day 3! ft. Rivals of Aether 2 Round 2 Pools, Top 16, & Top 8! | Rivals of Aether II | 8h 22m | 507 | 906 | 4,253 |
| CEO 2026 Day 2! ft. GGST R2 Pools, Rivals 2 Pools, BBCF Top 24 & Top 8! | BlazBlue: Central Fiction | 13h 34m | 625 | 2,118 | 8,484 |
| CEO 2026 Day 1! ft. GGST Pools, & BBCF Pools! | GUILTY GEAR -STRIVE- | 10h | 358 | 489 | 3,578 |
Times are UTC. Average and peak viewers come from periodic sampling of the live broadcast, so they are close estimates rather than exact platform figures. A stream marked “partial data” had gaps in our sampling; the unobserved time is excluded from its averages rather than filled in.
Where JuicyGameNight's tracked airtime went in the last 30 days.
Hours broadcast per category over the last 30 days.
248 average viewers here
136 average viewers here
| Category | Hours streamed | Share | Streams | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|---|
| MARVEL TŌKON: Fighting Souls | 7.15 | 96% | 1 | 248 | 356 | 1,775 |
| 2XKO | 0.29 | 4% | 1 | 136 | 144 | 40 |
Covers the last 30 days. Categories with no observed airtime in the period are not listed at all rather than shown as zero.
How much chat this channel produces for its audience, and how steady its viewer count is. Both are observations, not judgements.
Median for similar channels: 14.5
Median across measured channels: 1.73
Variation in the viewer count between readings, relative to what an audience of independent people would produce. Higher means more variation.
How much each participating account says. Very high values mean a few accounts are doing most of the talking.
Chat figures come from sampling the public chat of JuicyGameNight for short windows; they count accounts that sent a message, not people watching silently, and most of any audience watches silently. What these numbers do and do not mean.
Generated from the figures on this page. No estimate is stated more precisely than the measurement supports, and nothing here claims a cause.
Negative: Average viewership decreased 54.7% compared with the previous 30 days.
Negative: Estimated hours watched fell to 460 over the 30 days, −97.1% versus the previous period.
Neutral: MARVEL TŌKON: Fighting Souls produced the highest average audience (248 viewers) among categories streamed for at least 5 hours in this period.
Neutral: 96% of tracked stream time in this period was spent in MARVEL TŌKON: Fighting Souls.
Negative: Lost 16 followers over the 30 days (−0.1%).
Neutral: The highest tracked peak was 2,118 viewers on August 15, 2026.
Neutral: No tracked stream in the last 17 days.
Records and totals above are bounded by our own observations, which begin on August 14, 2026.
Channels with overlapping categories and a comparable tracked audience.
Category: Rivals of Aether II
Category: BlazBlue: Central Fiction
This profile has enough tracked history to be listed in search engines. How these numbers are calculated.