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ProjectBlender_ Twitch stats

Primary language: EN

Project Blender is designed to spark an electrifying moment by uniting every team from the entire VALORANT EMEA esports ecosystem.Project Blender is a new tournament format designed to provide a competitive experience for all players, regardless of their skill level, gender, or gaming experience.

Tracked since . Profile details synced .

Tracked streams
3
Highest tracked viewers
649

Last 30 days

Every figure below is measured from broadcasts we observed. Percentage changes appear only where the previous period had enough data to compare against.

Average viewers
170

Across 3 tracked streams

Peak viewers
649
Followers
1,445

Last counted 11 days ago

Followers gained (30 days)
+261
Hours watched
3,615
Hours streamed
21

On 3 days in this period

Highest peak we have tracked: 649 viewers on October 22, 2026.

All-time figures cover only what we have observed since we began tracking this channel on . They are not the channel’s lifetime totals on Twitch.

Viewership over time

Daily figures for the last 30 days. A day we never observed is drawn as a gap, never as a zero.

Average viewers per day

ProjectBlender_, last 30 days.

View as table
Daily viewership for ProjectBlender_ over the last 30 days
DateAvg viewersPeak viewersHours watchedHours streamed
Nov 4, 2026————
Nov 3, 2026————
Nov 2, 2026————
Nov 1, 2026————
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Oct 23, 202655.91494137.38
Oct 22, 20262616492,5439.75
Oct 21, 20261605916594.12
Oct 20, 2026————
Oct 19, 2026————
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Follower growth

Total followers recorded each day over the last 30 days.

Followers

The axis starts at zero, so a week of growth on a large channel looks small — which is the honest reading.

View as table
Daily follower counts for ProjectBlender_ over the last 30 days
DateFollowersFollowers gained
Nov 4, 2026——
Nov 3, 2026——
Nov 2, 2026——
Nov 1, 2026——
Oct 31, 2026——
Oct 30, 2026——
Oct 29, 2026——
Oct 28, 2026——
Oct 27, 2026——
Oct 26, 2026——
Oct 25, 2026——
Oct 24, 2026——
Oct 23, 20261,445+68
Oct 22, 20261,377+193
Oct 21, 20261,184—
Oct 20, 2026——
Oct 19, 2026——
Oct 18, 2026——
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Oct 15, 2026——
Oct 14, 2026——
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Performance — last 30 days

The same numbers the charts draw, as a table.

Tracked performance for the last 30 days
MetricLast 30 days
Streams tracked3
Days with a broadcast3
Hours streamedObserved airtime; sampling gaps are excluded, not estimated.21
Average stream length7h 56m
Average viewersTime-weighted across every observed minute.170
Median viewersHalf of tracked streams did better than this, half worse.160
Peak viewers649
Hours watchedEstimated viewer-hours, derived from sampling.3,615
Followers gained+261
Data confidenceHow completely we sampled the broadcasts in this period.89%

Covers the last 30 days of tracked activity. Periods we did not observe are excluded from every figure rather than counted as zero.

Recent streams

The 3 most recent of 3 tracked broadcasts.

Recent tracked broadcasts for ProjectBlender_
StreamCategoryDurationAvg viewersPeakHours watched

Times are UTC. Average and peak viewers come from periodic sampling of the live broadcast, so they are close estimates rather than exact platform figures. A stream marked “partial data” had gaps in our sampling; the unobserved time is excluded from its averages rather than filled in.

Games and categories

Where ProjectBlender_'s tracked airtime went in the last 30 days.

Share of tracked stream time

Hours broadcast per category over the last 30 days.

  • VALORANT24 h · 100%

    168 average viewers here

Category performance over the last 30 days
CategoryHours streamedShareStreamsAvg viewersPeakHours watched

Covers the last 30 days. Categories with no observed airtime in the period are not listed at all rather than shown as zero.

Engagement measurements

How much chat this channel produces for its audience, and how steady its viewer count is. Both are observations, not judgements.

Chat participation
3.0 per 1,000 viewers

Median for similar channels: 13.1

From 5 sampled windows of public chat.

Viewer count steadiness
6.14

Median across measured channels: 1.77

Variation in the viewer count between readings, relative to what an audience of independent people would produce. Higher means more variation.

Messages per chatter
1.0

How much each participating account says. Very high values mean a few accounts are doing most of the talking.

Chat figures come from sampling the public chat of ProjectBlender_ for short windows; they count accounts that sent a message, not people watching silently, and most of any audience watches silently. What these numbers do and do not mean.

Data-driven observations

What the tracked data shows

Generated from the figures on this page. No estimate is stated more precisely than the measurement supports, and nothing here claims a cause.

  • Neutral: VALORANT produced the highest average audience (168 viewers) among categories streamed for at least 5 hours in this period.

  • Neutral: 100% of tracked stream time in this period was spent in VALORANT.

  • Positive: Gained 261 followers over the 30 days (+22.0%).

  • Neutral: The highest tracked peak was 649 viewers on October 22, 2026.

  • Neutral: Streams in this period averaged 7h 56m across 3 tracked broadcasts.

Records and totals above are bounded by our own observations, which begin on October 21, 2026.

Similar streamers

Channels with overlapping categories and a comparable tracked audience.

This profile has enough tracked history to be listed in search engines. How these numbers are calculated.