凛々城ありす Twitch stats
よく笑うハロウィン大好き関西女子🎃❤️この配信をみてガチャを引くと神引き出来ると噂♡FF/原神や鳴潮/えぺ/タルコフ/音ゲー/KH/モンハン/ホラゲ(苦手)/バイオ等実況してます👻❤️🔥配信情報はTwitterにて更新してますのでフォローお願いします✨!____サブスク特典🍭盛りだくさん いつかゲームのCVをやりたい
Tracked since . Profile details synced .
- Tracked streams
- 4
- Highest tracked viewers
- 98
Last 30 days
Every figure below is measured from broadcasts we observed. Percentage changes appear only where the previous period had enough data to compare against.
Across 4 tracked streams
Last counted a day ago
On 4 days in this period
Highest peak we have tracked: 98 viewers on September 7, 2026.
All-time figures cover only what we have observed since we began tracking this channel on . They are not the channel’s lifetime totals on Twitch.
Viewership over time
Daily figures for the last all time. A day we never observed is drawn as a gap, never as a zero.
Average viewers per day
凛々城ありす, last all time.
View as table
| Date | Avg viewers | Peak viewers | Hours watched | Hours streamed |
|---|---|---|---|---|
| Sep 8, 2026 | — | — | — | — |
| Sep 7, 2026 | 79.7 | 98 | 306 | 3.84 |
| Sep 6, 2026 | — | — | — | — |
| Sep 5, 2026 | — | — | — | — |
| Sep 4, 2026 | — | — | — | — |
| Sep 3, 2026 | 55.4 | 67 | 388 | 7.02 |
| Sep 2, 2026 | 57.8 | 66 | 169 | 2.92 |
| Sep 1, 2026 | — | — | — | — |
| Aug 31, 2026 | 89.1 | 95 | 25 | 0.28 |
Follower growth
Total followers recorded each day over the last all time.
Followers
The axis starts at zero, so a week of growth on a large channel looks small — which is the honest reading.
View as table
| Date | Followers | Followers gained |
|---|---|---|
| Sep 8, 2026 | — | — |
| Sep 7, 2026 | 2,576 | 0 |
| Sep 6, 2026 | — | — |
| Sep 5, 2026 | — | — |
| Sep 4, 2026 | — | — |
| Sep 3, 2026 | 2,576 | +3 |
| Sep 2, 2026 | 2,573 | +3 |
| Sep 1, 2026 | — | — |
| Aug 31, 2026 | 2,570 | — |
Performance — last all time
The same numbers the charts draw, as a table.
| Metric | Last All time |
|---|---|
| Streams tracked | 4 |
| Days with a broadcast | 4 |
| Hours streamedObserved airtime; sampling gaps are excluded, not estimated. | 14 |
| Average stream length | 4h 59m |
| Average viewersTime-weighted across every observed minute. | 63.2 |
| Median viewersHalf of tracked streams did better than this, half worse. | 58.0 |
| Peak viewers | 98 |
| Hours watchedEstimated viewer-hours, derived from sampling. | 888 |
| Followers gained | +6 |
| Data confidenceHow completely we sampled the broadcasts in this period. | 94% |
All-time figures cover only what we have observed since we began tracking this channel on August 31, 2026 — they are not the channel's lifetime totals on Twitch.
Recent streams
The 10 most recent of 28 tracked broadcasts.
| Stream | Category | Duration | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|
| わからんすぎてタスケテ | ARKNIGHTS: ENDFIELD | 4h 9m | 79.7 | 98 | 332 |
| バイオハザードレクイエム、つづきやるよおおおおお | RESIDENT EVIL: requiem | 7h 25m | 55.4 | 67 | 411 |
| 【がちゃ】ちゃねぽ賭けの時間じゃああああ | Genshin Impact | 3h 23m | 57.8 | 66 | 196 |
| 【ほぼ雑談】がちゃ石集めワールド宝箱さがし~Partial data | Genshin Impact | 9h 27m | 89.1 | 95 | 842 |
| TSC4000人記念えぺかすたむ!本選だああああああArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 5h 27m | Not tracked | Not tracked | Not tracked |
| 【参加型】今のえぺどうなってんのかおしえてええええArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 13h 12m | Not tracked | Not tracked | Not tracked |
| 初見【ゼルダの伝説 ムジュラの仮面】めっちゃおもろいぞこれArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 9h 55m | Not tracked | Not tracked | Not tracked |
| 初見【ゼルダの伝説 ムジュラの仮面】こないだ世界を救ったハズなのですがArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 10h 28m | Not tracked | Not tracked | Not tracked |
| ついっちくんの通知がこなくなったArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 3h 4m | Not tracked | Not tracked | Not tracked |
| 【クリア耐久】ゼルダの伝説 時のオカリナ♬ラストスパートArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 11h 1m | Not tracked | Not tracked | Not tracked |
Times are UTC. Average and peak viewers come from periodic sampling of the live broadcast, so they are close estimates rather than exact platform figures. A stream marked “partial data” had gaps in our sampling; the unobserved time is excluded from its averages rather than filled in.
Rows marked “Archive” come from Twitch’s public VOD record. Date and duration are exact; viewership was not tracked at the time.
Games and categories
Where 凛々城ありす's tracked airtime went in the last all time.
Share of tracked stream time
Hours broadcast per category over the last all time.
- Genshin Impact13 h · 53%
80.8 average viewers here
- RESIDENT EVIL: requiem7.42 h · 30%
55.4 average viewers here
- ARKNIGHTS: ENDFIELD4.16 h · 17%
79.7 average viewers here
| Category | Hours streamed | Share | Streams | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|---|
| Genshin Impact | 13 | 53% | 2 | 80.8 | 95 | 1,038 |
| RESIDENT EVIL: requiem | 7.42 | 30% | 1 | 55.4 | 67 | 411 |
| ARKNIGHTS: ENDFIELD | 4.16 | 17% | 1 | 79.7 | 98 | 332 |
Covers every broadcast we have observed since we began tracking this channel on August 31, 2026 — not the channel's full history on Twitch.
Engagement measurements
How much chat this channel produces for its audience, and how steady its viewer count is. Both are observations, not judgements.
- Chat participation
- Not measured yet
- Viewer count steadiness
- 0.82
Median for similar channels: 8.0
Median across measured channels: 1.77
Variation in the viewer count between readings, relative to what an audience of independent people would produce. Higher means more variation.
Chat figures come from sampling the public chat of 凛々城ありす for short windows; they count accounts that sent a message, not people watching silently, and most of any audience watches silently. What these numbers do and do not mean.
Data-driven observations
What the tracked data shows
Generated from the figures on this page. No estimate is stated more precisely than the measurement supports, and nothing here claims a cause.
Neutral: RESIDENT EVIL: requiem produced the highest average audience (55 viewers) among categories streamed for at least 5 hours in this period.
Neutral: 53% of tracked stream time in this period was spent in Genshin Impact.
Positive: Gained 6 followers over the all time (+0.2%).
Neutral: The highest tracked peak was 98 viewers on September 7, 2026.
Neutral: Streams in this period averaged 4h 59m across 4 tracked broadcasts.
Records and totals above are bounded by our own observations, which begin on August 31, 2026.
This profile has enough tracked history to be listed in search engines. How these numbers are calculated.
