- Avg. viewers
- 72.7
- Followers
- 44.4K
Category: Software and Game Development
Pixel artist and C++ Programmer Game Dev. Coding a game from scratch and making all the pixel art in Aseprite.
Tracked since . Profile details synced .
Every figure below is measured from broadcasts we observed. Percentage changes appear only where the previous period had enough data to compare against.
Across 2 tracked streams
Last counted 18 days ago
On 2 days in this period
Highest peak we have tracked: 147 viewers on August 20, 2026.
All-time figures cover only what we have observed since we began tracking this channel on . They are not the channel’s lifetime totals on Twitch.
Daily figures for the last 30 days. A day we never observed is drawn as a gap, never as a zero.
RiyinArt, last 30 days.
| Date | Avg viewers | Peak viewers | Hours watched | Hours streamed |
|---|---|---|---|---|
| Nov 14, 2026 | — | — | — | — |
| Nov 13, 2026 | — | — | — | — |
| Nov 12, 2026 | — | — | — | — |
| Nov 11, 2026 | — | — | — | — |
| Nov 10, 2026 | — | — | — | — |
| Nov 9, 2026 | — | — | — | — |
| Nov 8, 2026 | — | — | — | — |
| Nov 7, 2026 | — | — | — | — |
| Nov 6, 2026 | — | — | — | — |
| Nov 5, 2026 | — | — | — | — |
| Nov 4, 2026 | — | — | — | — |
| Nov 3, 2026 | — | — | — | — |
| Nov 2, 2026 | — | — | — | — |
| Nov 1, 2026 | — | — | — | — |
| Oct 31, 2026 | — | — | — | — |
| Oct 30, 2026 | — | — | — | — |
| Oct 29, 2026 | — | — | — | — |
| Oct 28, 2026 | — | — | — | — |
| Oct 27, 2026 | 47.4 | 62 | 337 | 7.1 |
| Oct 26, 2026 | — | — | — | — |
| Oct 25, 2026 | — | — | — | — |
| Oct 24, 2026 | — | — | — | — |
| Oct 23, 2026 | — | — | — | — |
| Oct 22, 2026 | 66.9 | 84 | 291 | 4.35 |
| Oct 21, 2026 | — | — | — | — |
| Oct 20, 2026 | — | — | — | — |
| Oct 19, 2026 | — | — | — | — |
| Oct 18, 2026 | — | — | — | — |
| Oct 17, 2026 | — | — | — | — |
| Oct 16, 2026 | — | — | — | — |
| Oct 15, 2026 | — | — | — | — |
Total followers recorded each day over the last 30 days.
The axis starts at zero, so a week of growth on a large channel looks small — which is the honest reading.
| Date | Followers | Followers gained |
|---|---|---|
| Nov 14, 2026 | — | — |
| Nov 13, 2026 | — | — |
| Nov 12, 2026 | — | — |
| Nov 11, 2026 | — | — |
| Nov 10, 2026 | — | — |
| Nov 9, 2026 | — | — |
| Nov 8, 2026 | — | — |
| Nov 7, 2026 | — | — |
| Nov 6, 2026 | — | — |
| Nov 5, 2026 | — | — |
| Nov 4, 2026 | — | — |
| Nov 3, 2026 | — | — |
| Nov 2, 2026 | — | — |
| Nov 1, 2026 | — | — |
| Oct 31, 2026 | — | — |
| Oct 30, 2026 | — | — |
| Oct 29, 2026 | — | — |
| Oct 28, 2026 | — | — |
| Oct 27, 2026 | 4,993 | +17 |
| Oct 26, 2026 | — | — |
| Oct 25, 2026 | — | — |
| Oct 24, 2026 | — | — |
| Oct 23, 2026 | — | — |
| Oct 22, 2026 | 4,976 | — |
| Oct 21, 2026 | — | — |
| Oct 20, 2026 | — | — |
| Oct 19, 2026 | — | — |
| Oct 18, 2026 | — | — |
| Oct 17, 2026 | — | — |
| Oct 16, 2026 | — | — |
| Oct 15, 2026 | — | — |
The same numbers the charts draw, as a table.
| Metric | Last 30 days |
|---|---|
| Streams tracked | 2 |
| Days with a broadcast | 2 |
| Hours streamedObserved airtime; sampling gaps are excluded, not estimated. | 11 |
| Average stream length | 10h 10m |
| Average viewersTime-weighted across every observed minute. | 54.8 |
| Median viewersHalf of tracked streams did better than this, half worse. | 57.0 |
| Peak viewers | 84 |
| Hours watchedEstimated viewer-hours, derived from sampling. | 628 |
| Followers gained | +67 |
| Data confidenceHow completely we sampled the broadcasts in this period. | 58% |
Covers the last 30 days of tracked activity. Periods we did not observe are excluded from every figure rather than counted as zero.
The 10 most recent of 26 tracked broadcasts.
| Stream | Category | Duration | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|
| C++ Game Dev & Pixel Art 💀 Battle Animations -> Deck Flow -> Look at Dissolve Shader💀 Making TD Deck Builder !wishlist | Software and Game Development | 9h 48m | 47.4 | 62 | 465 |
| C++ Game Dev & Pixel Art 💀 The Wheel Keeps On Turning -> Battle Animations 💀 Making TD Deck Builder !wishlistPartial data | Software and Game Development | 10h 33m | 66.9 | 84 | 707 |
| C++ Game Dev & Pixel Art 💀 Death March 💀 Making Deck Builder !wishlistPartial data | Software and Game Development | 8h 35m | 66.9 | 84 | 574 |
| C++ Game Dev & Pixel Art 💀 Deck Building Logic 💀 Making Tower Defense Deck Builder !wishlistPartial data | Software and Game Development | 8h 18m | 38.8 | 48 | 322 |
| C++ Game Dev & Pixel Art 💀 Let There Be Loot -> UI stuff, dredge work but necessary💀 Making Tower Defense Deck Builder !wishlistPartial data | Software and Game Development | 9h 3m | 47.8 | 59 | 433 |
| C++ Game Dev & Pixel Art 💀 Scoring and Boss Code 💀 Making Tower Defense Deck Builder !wishlistPartial data | Software and Game Development | 7h 42m | 78.6 | 147 | 606 |
| C++ Game Dev & Pixel Art 💀 Coding Frog Boss 💀 Making Tower Defense Deck Builder !wishlistArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 7h 4m | Not tracked | Not tracked | Not tracked |
| C++ Game Dev & Pixel Art 💀 Frog Boss Updates 💀 Making Tower Defense Deck Builder !wishlistArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 9h 30m | Not tracked | Not tracked | Not tracked |
| C++ Game Dev & Pixel Art 💀 Debug Mess Around 💀 Making Tower Defense Deck Builder !wishlistArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 5h 55m | Not tracked | Not tracked | Not tracked |
| C++ Game Dev & Pixel Art 💀 Finishing Big To Do -> Font Stuff 💀 Making Tower Defense Deck Builder !wishlistArchive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 4h 19m | Not tracked | Not tracked | Not tracked |
Times are UTC. Average and peak viewers come from periodic sampling of the live broadcast, so they are close estimates rather than exact platform figures. A stream marked “partial data” had gaps in our sampling; the unobserved time is excluded from its averages rather than filled in.
Rows marked “Archive” come from Twitch’s public VOD record. Date and duration are exact; viewership was not tracked at the time.
Where RiyinArt's tracked airtime went in the last 30 days.
Hours broadcast per category over the last 30 days.
57.5 average viewers here
| Category | Hours streamed | Share | Streams | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|---|
| Software and Game Development | 20 | 100% | 2 | 57.5 | 84 | 1,172 |
Covers the last 30 days. Categories with no observed airtime in the period are not listed at all rather than shown as zero.
When this channel has actually been live, by UTC weekday and hour. Observed history, not an announced schedule.
Observed broadcast history in UTC over the tracked period — not an announced schedule. Empty cells mean we never recorded a broadcast in that hour.
| Day | 00:00 UTC | 01:00 UTC | 02:00 UTC | 03:00 UTC | 04:00 UTC | 05:00 UTC | 06:00 UTC | 07:00 UTC | 08:00 UTC | 09:00 UTC | 10:00 UTC | 11:00 UTC | 12:00 UTC | 13:00 UTC | 14:00 UTC | 15:00 UTC | 16:00 UTC | 17:00 UTC | 18:00 UTC | 19:00 UTC | 20:00 UTC | 21:00 UTC | 22:00 UTC | 23:00 UTC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sunday | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed |
| Monday | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed |
| Tuesday | no broadcast observed | no broadcast observed | no broadcast observed | 1 hours | 2 hours | 2 hours | 2 hours | 2 hours | 2 hours | 2 hours | 2 hours | 1.77 hours | 1 hours | 1 hours | 0.53 hours | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed |
| Wednesday | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed |
| Thursday | no broadcast observed | no broadcast observed | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 2 hours | 2 hours | 2 hours | 2 hours | 1.38 hours | 1 hours | 1 hours | 0.85 hours | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed |
| Friday | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | 1 hours | 1 hours | 1 hours |
| Saturday | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 1 hours | 0.7 hours | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed | no broadcast observed |
Generated from the figures on this page. No estimate is stated more precisely than the measurement supports, and nothing here claims a cause.
Neutral: Software and Game Development produced the highest average audience (58 viewers) among categories streamed for at least 5 hours in this period.
Neutral: 100% of tracked stream time in this period was spent in Software and Game Development.
Positive: Gained 67 followers over the 30 days (+1.4%).
Neutral: The highest tracked peak was 147 viewers on August 20, 2026.
Neutral: No tracked stream in the last 17 days.
Records and totals above are bounded by our own observations, which begin on August 20, 2026.
Channels with overlapping categories and a comparable tracked audience.
Category: Software and Game Development
Category: Software and Game Development
Category: Software and Game Development
Category: Software and Game Development
Category: Software and Game Development
Category: Software and Game Development
Category: Software and Game Development
Category: Software and Game Development
This profile has enough tracked history to be listed in search engines. How these numbers are calculated.