Swashbucklingfox Twitch stats
🎮 Unreal Engine Game Developer. Just finished making an Action Rpg Template to use for Multiple Games. Variety Gamer, Dungeon Master, Car Enthusiast
Tracked since . Profile details synced .
- Tracked streams
- 1
- Highest tracked viewers
- 55
Recovered history: 45 past broadcasts from Twitch's VOD record
Twitch's VOD record has this channel broadcasting as far back as August 1, 2026, 405 hours of airtime in total. Each one has a date, a duration and a title — viewership was not tracked at the time, so there are no viewer figures for them and none are estimated.
StreamerVitals started tracking this channel on September 28, 2026 and holds 1 finalised broadcast and 1 day of observations so far — not yet enough to draw an honest chart. Viewership charts build from that date onwards. How recovered history works.
Last 30 days
Every figure below is measured from broadcasts we observed. Percentage changes appear only where the previous period had enough data to compare against.
Across 1 tracked stream
Last counted 2 days ago
On 1 day in this period
Highest peak we have tracked: 55 viewers on September 28, 2026.
All-time figures cover only what we have observed since we began tracking this channel on . They are not the channel’s lifetime totals on Twitch.
Performance — last 1 year
The same numbers the charts draw, as a table.
| Metric | Last 1 year |
|---|---|
| Streams tracked | 1 |
| Days with a broadcast | 1 |
| Hours streamedObserved airtime; sampling gaps are excluded, not estimated. | 5.48 |
| Average stream length | 10h 49m |
| Average viewersTime-weighted across every observed minute. | 50.6 |
| Median viewersHalf of tracked streams did better than this, half worse. | 51.0 |
| Peak viewers | 55 |
| Hours watchedEstimated viewer-hours, derived from sampling. | 277 |
| Followers gained | — |
| Data confidenceHow completely we sampled the broadcasts in this period. | 52% |
Covers the last 1 year of tracked activity. Periods we did not observe are excluded from every figure rather than counted as zero.
Recent streams
The 10 most recent of 46 tracked broadcasts.
| Stream | Category | Duration | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|
| 🦊🏴☠️Project Silver Sword: Week 14 Day 71: Making a Beat 'Em Up Game | Locomotion System Plugin #EpicPartner⚡Microscape⚡Partial data | Software and Game Development | 10h 49m | 50.6 | 55 | 547 |
| 🦊🏴☠️Project Silver Sword: Week 14 Day 70: Making a Beat 'Em Up Game | #EpicPartner⚡Microscape⚡Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 11h 2m | Not tracked | Not tracked | Not tracked |
| 🦊🏴☠️Project Silver Sword: Week 14 Day 69: Making a Beat 'Em Up Game | #EpicPartner⚡Microscape⚡Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 10h 29m | Not tracked | Not tracked | Not tracked |
| 🦊🏴☠️Project Silver Sword: Week 14 Day 68: Making a Beat 'Em Up Game | #EpicPartner⚡Microscape⚡Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 10h 58m | Not tracked | Not tracked | Not tracked |
| 🦊🏴☠️Project Silver Sword: Week 14 Day 67: Making a Beat 'Em Up Game | #EpicPartner⚡Microscape⚡Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 10h 35m | Not tracked | Not tracked | Not tracked |
| 🦊🏴☠️Project Silver Sword: Week 14 Day 66: Making a Beat 'Em Up Game | #EpicPartner⚡Microscape⚡Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 10h 57m | Not tracked | Not tracked | Not tracked |
| 🦊🏴☠️Project Silver Sword: Week 14 Day 65: Making a Beat 'Em Up Game | #EpicPartner⚡Microscape⚡Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 10h 51m | Not tracked | Not tracked | Not tracked |
| 🦊🏴☠️Project Silver Sword: Week 13 Day 64: Making a Beat 'Em Up Game | #EpicPartner⚡Microscape⚡Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 5h 33m | Not tracked | Not tracked | Not tracked |
| 🦊🏴☠️Project Silver Sword: Week 13 Day 64: Making a Beat 'Em Up Game | #EpicPartner⚡Microscape⚡Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 3h 12m | Not tracked | Not tracked | Not tracked |
| 🦊🏴☠️Project Silver Sword: Week 13 Day 63: Making a Beat 'Em Up Game | #EpicPartner⚡Microscape⚡Archive. From Twitch’s VOD record; viewership was not tracked at the time. | No data | 10h 12m | Not tracked | Not tracked | Not tracked |
Times are UTC. Average and peak viewers come from periodic sampling of the live broadcast, so they are close estimates rather than exact platform figures. A stream marked “partial data” had gaps in our sampling; the unobserved time is excluded from its averages rather than filled in.
Rows marked “Archive” come from Twitch’s public VOD record. Date and duration are exact; viewership was not tracked at the time.
Games and categories
Where Swashbucklingfox's tracked airtime went in the last 1 year.
Share of tracked stream time
Hours broadcast per category over the last 1 year.
- Software and Game Development8.54 h · 79%
50.8 average viewers here
- Mortal Shell II2.28 h · 21%
50.2 average viewers here
| Category | Hours streamed | Share | Streams | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|---|
| Software and Game Development | 8.54 | 79% | 1 | 50.8 | 54 | 434 |
| Mortal Shell II | 2.28 | 21% | 1 | 50.2 | 55 | 115 |
Covers the last 1 year. Categories with no observed airtime in the period are not listed at all rather than shown as zero.
Data-driven observations
What the tracked data shows
Generated from the figures on this page. No estimate is stated more precisely than the measurement supports, and nothing here claims a cause.
Neutral: Software and Game Development produced the highest average audience (51 viewers) among categories streamed for at least 5 hours in this period.
Neutral: 79% of tracked stream time in this period was spent in Software and Game Development.
Neutral: The highest tracked peak was 55 viewers on September 28, 2026.
Records and totals above are bounded by our own observations, which begin on September 28, 2026.
This channel is being tracked. Charts and statistics will build as more data is collected. How these numbers are calculated.
