togglebit Twitch stats
Rust dev and provider of generic rantings
Tracked since . Profile details synced .
- Tracked streams
- 64
- Highest tracked viewers
- 180
Stream history
Showing 1–25 of 82 broadcasts, newest first.
Recovered history
Broadcasts read back from Twitch’s public VOD record. Each one genuinely happened, on the date and for the duration shown — but nobody was counting viewers at the time, so this archive carries no viewership figures and none have been estimated for it.
- Past broadcasts
- 18
- Hours streamed
- 93
- Archive covers
- to
This channel has been streaming since , per Twitch’s VOD record. We have been measuring viewership since , so every viewer figure on this profile is bounded by that later date. VOD record last read .
| Stream | Category | Duration | Avg viewers | Peak | Hours watched |
|---|---|---|---|---|---|
| 🐇 Gamedev networking (quic, upd) | Effective nonsenseism 🐇 | Software and Game Development | 3h 56m | 76.9 | 101 | 303 |
| 🐇 Doing silly things | !ai (no ai talk)🐇 | Software and Game Development | 4h 6m | 72.1 | 96 | 296 |
| 🐇 Unskilled Luddite fails to make a game 🐇 | Software and Game Development | 5h 46m | 71.7 | 99 | 414 |
| 🐇 Is this a game engine now? | No AI talk: !ai 🐇 | Software and Game Development | 6h 8m | 67.1 | 90 | 413 |
| 🐇 Is this a game engine now? | No AI talk: !ai 🐇 | Software and Game Development | 3h 46m | 67.2 | 78 | 253 |
| 🐇 It's a Maze-ing (it's not really) | No AI talk: !ai 🐇 | Software and Game Development | 4h 46m | 69.6 | 89 | 333 |
| 🐇 World gen is hard | No AI talk: !ai 🐇 | Software and Game Development | 3h 3m | 66.3 | 82 | 203 |
| 🐇 Proc gen the world and you can bacon | No AI talk: !ai 🐇 | Software and Game Development | 3h 44m | 79.3 | 88 | 296 |
| 🐇 Writing a database in Rust? (lol no you are wrong) | No AI talk: !ai 🐇 | Software and Game Development | 2h 52m | 55.4 | 67 | 159 |
| 🐇 Grinding bugs and weeping | No AI talk: !ai 🐇 | Software and Game Development | 4h 8m | 52.5 | 80 | 218 |
| 🐇 Damage numbers | No AI talk: !ai 🐇 | Software and Game Development | 7h 42m | 86.0 | 115 | 663 |
| 🐇 Inventory system needed! | No AI talk: !ai 🐇 | Software and Game Development | 4h 30m | 70.2 | 88 | 316 |
| 🐇 Programming? For Fun? Nerd! | !ai 🐇Partial data | Software and Game Development | 2h 59m | 92.7 | 111 | 277 |
| 🐇 Programming? For Fun? Nerd! | !ai 🐇 | Software and Game Development | 5h 47m | 94.9 | 113 | 551 |
| 🐇 Stream title suggestion: "{stream_title}" 🐇 | Software and Game Development | 5h 11m | 71.2 | 93 | 370 |
| 🐇 Making a game, it's going well🐇 | Software and Game Development | 5h 34m | 70.4 | 87 | 392 |
| 🐇 Let's make enemies attack 🐇 | Software and Game Development | 4h 8m | 101 | 111 | 418 |
| 🐇 Let's make enemies attack | No AI talk: !ai 🐇 | Software and Game Development | 5h 30m | 74.2 | 104 | 408 |
| 🐇 I can has game idea! | No AI talk: !ai 🐇 | Software and Game Development | 5h 33m | 73.3 | 87 | 408 |
| 🐇 Making a game library in Rust | No AI talk: !ai 🐇 | Software and Game Development | 9h 32m | 81.5 | 109 | 777 |
| 🐇 Rust, graphics and meh: Loading resources like audio and what not | No AI talk: !ai 🐇 | Software and Game Development | 6h 48m | 85.0 | 129 | 578 |
| 🐇 Only Balatro here, move along? | No AI talk: !ai 🐇 | Software and Game Development | 8h 53m | 37.3 | 69 | 331 |
| 🐇 Getting sprites on screen in Rust, and then text? | No AI talk: !ai 🐇 | Software and Game Development | 4h 43m | 75.3 | 96 | 356 |
| 🐇 Rust, graphics, you know... | No AI talk: !ai | Trying mangowm 🐇 | Software and Game Development | 6h 57m | 55.5 | 81 | 387 |
| 🐇 Strange bugs and snug rugs | No AI talk: !ai | Trying mangowm 🐇 | Software and Game Development | 4h 33m | 71.9 | 96 | 327 |
Times are UTC. Average and peak viewers come from periodic sampling of the live broadcast, so they are close estimates rather than exact platform figures. A stream marked “partial data” had gaps in our sampling; the unobserved time is excluded from its averages rather than filled in.
This profile has enough tracked history to be listed in search engines. How these numbers are calculated.
